Common Virtual Reality Induced Diseases
Virtual reality (VR) is an inevitable part of technological progress since the 80s of the 20th century. Its application ranges from global entertainment to training simulations. While the first old-timers represented simple recordings of actual events, projected into the mind of the recipient through a pair of 3D goggles and sensory gloves, the technological evolution gave us a variety of devices such as external brain stimulators, VR cameras, implants, and even nanobots. In any case, a larger and larger percentage of humanity, employing VR in everyday life has developed some kind of addiction and, more or less, is susceptible to a variety of VR-induced diseases. The present article summarizes several of the most common VR-related syndromes and their impact on society.